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As a crewmate, there’s an inevitable presence at the start of every match in Among Us. My goal is to perform menial tasks assigned to me. However, someone disguised as a crewmate is trying to disrupt that. In spite of imposters and the possibility of ejection by my crewmates, getting the job done is the most pressing matter in the game.


The Game Boy and Game Boy Color had tons of RPGs, platformers, and puzzle games. On the other hand, the detective genre only had eight games. Five of them were based on Detective Conan, a popular manga series about a kid detective who solves murder cases. The first two Detective Conan games for the Game Boy were The Underground Amusement Park Murder Case and The Suspicious Gorgeous Train. Developed by Bandai, the gameplay comprised walking around, talking to characters, and examining objects to find keywords. Keywords allow Conan to progress in the case and solve the mystery. Interestingly, the first…


Boxing games have a bad track record when it comes to handheld game consoles. Simple and uninspired gameplay, uninteresting visuals, and lack of replay value permeate handheld boxing games. This lack of quality rings true for games on the Game Boy Advance. Punch King, Boxing Fever, and Wade Hixton’s Counter Punch follow Punch Out’s formula without adding much to it. They have jabs, uppercuts, body blows, and a power meter that fills as you land strikes. As a result, these games fail to make boxing exciting to play. …


One of the reasons why Moon: Remix RPG Adventure is an anti-RPG is because it subverts the tropes of 2D-sprite based RPGs such as Dragon Quest. It does this is by first having you go through the banal actions of a stereotypical RPG called Fake Moon. You loot, kill monsters, and gain experience points for the sake of getting powerful. You think all this is part of your campaign to save the world from a dragon. However, your actions in Fake Moon impact Real Moon in a negative way. For example, the equipment you obtain from a dresser in Fake…


The Kindaichi Case Files is a manga series about the crime-solving adventures of Hajime Kindaichi. It’s been going since the mid-’90s but has less than ten video games. The first was Kindaichi Case Files: Hihou Island: The New Tragedy for the PlayStation in 1996. Two more games were released in the same style called Hell Park Murder Case and Azure Dragon Legend Murder Case. I found The New Tragedy the most interesting to play. Not because it’s a fantastic game but because it has an atmosphere other games based on manga don’t have.


On a recent playthrough of Castlevania: The Adventure, I tried to complete it with one rule that you could possibly apply to other games in the series. It’s a simple rule — Do not destroy a single candle. This stipulation has seemingly rarely been attempted. Someone tried it in Super Castlevania IV and someone else tried it in the first game.


MMA has to be the hardest sport to turn into a video game because of the number of techniques in different styles of martial arts. It was also considered barbaric when the UFC was in its dark ages. To the mainstream, MMA was just two tattooed dudes beating each other up in a cage. However, the sport is now more mainstream than it ever has been. UFC is now on ESPN and there are a ton of other organizations putting on fights.


RPG Tsukūru (RPG Maker for us) has had a long history and its presence in video games has been around since the Game Boy and even the Famicom years, but its early titles were never localized for gamers outside of Japan. America had its first taste of the series with RPG Maker 1 (RPG Tsukūru 3 in Japan), a Playstation 1 title that had its share of flaws, but was still enjoyable even if the process of creating games was tedious due to the inevitable limitations of it being on a console (writing dialogue with a D-Pad was a chore)…


It’s easy to be scared by things when you’re a kid. Especially by video games. The “get out” from Donkey Kong 64 and the eel from Mario 64 are two notable examples of this. Even something like a static game over screen from Donkey Kong Country creeped out plenty of players during their childhoods. One game that creeped me out as a kid was Home Alone 2: Lost in New York for the Super Nintendo.


There is a feeling of chaos that permeates an online match of Chivalry: Medieval Warfare. Players recklessly swing their weapons while potentially decapitating a teammate’s head in the process. The ability to vote players out of a match is abused constantly and the game’s frame rate is far from perfect. However, these aspects inexplicably make Chivalry one of the funniest experiences I’ve had in an online multiplayer game.

Players choose between the blue-and-gold Agatha Knights and the red-and-black Mason Order and choose from one of four classes before spawning into battle. The Man-at-Arms is light, agile, and can use his…

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